Vileplume
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Supertype:
Pokémon
Types:
Grass
Subtypes:
Stage 2,
Abilities:
Energy Reaction Once during your turn (before your attack), when you attach a Grass or Psychic Energy card from your hand to Vileplume (excluding effects of attacks or Poké-Powers), you may use this power. If you attach a Grass Energy card, the Defending Pokémon is now Asleep. If you attach a Psychic Energy card, the Defending Pokémon is now Poisoned. This power can't be used if Vileplume is affected by a Special Condition.
Attacks:
Psychic, Colorless, Colorless: Disturbing Pollen
Flip a coin. If heads, your opponent can't play any Trainer, Supporter, or Stadium cards from his or her hand during your opponent's next turn.
Artista:
Kagemaru Himeno
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